Sentinels of the Multiverse
Sentinels of the Multiverse: Ambuscade Villain Character
to Sentinels of the Multiverse Ansel G. Moreau, world-famous French action movie star, has a few dark secrets. His hobby of big game hunting has spiraled out of control – his constant need for bigger and more threatening prey has him hunting the very heroes that protect the earth! To this end, he employed a shady genetics corporation to give him superpowers, but the process went terribly wrong, scarring his million-dollar face and ending his acting career.
However, he did gain some new, energy-manipulation abilities from the process, which he plans to put to good use. Taking the name Ambuscade, he employs his new powers and a vast arsenal to hunt the heroes he considers to be the most dangerous and powerful. At the top of his list? Haka, the ageless Maori warrior. No one else could provide a sufficient challenge to one as skilled as Ambuscade, the world's most efficient and calculating hunter...
Sentinels of the Multiverse: Ambuscade Villain Character is a new villain character, with his own unique villain deck of 25 cards, a rules card, and a character card.
Category
- Card Game
- Comic Book / Strip
- Fighting
Mechanic
- Co-operative Play
- Hand Management
- Variable Player Powers
*Hover over Type, Category or Mechanic to learn more. Expansions are clickable.
Sentinels of the Multiverse: Ambuscade Villain Character
Sentinels of the Multiverse: Chokepoint Villain Character
to Sentinels of the Multiverse When she was an infant, Evelyn Moore’s parents turned to the U.S. government for help. Their daughter couldn’t talk yet, but she “spoke” to machines. More alarmingly, when she did, they fell into their components, which created a metallic cocoon for the child. None of this was covered by the parenting classes the Moore family had attended. A representative of a group called the Ironclad Project offered to take care of Evelyn, but only if her parents were willing to sign her over to the care of the project. Seeing no other option, they agreed, and Evelyn became the ward of the Ironclad Project.
Years went by, and Evelyn grew, learning to control her powers. She was told that she was being trained to be a part of the army. A new army that fought with better power instead of hundreds of soldiers. However, her lack of control and her hot-headedness meant that the Ironclad Project had little use for her. She had learned to absorb tech to plate herself in steel and coat her skin in wires, talking to the tech as easily as she talked to herself, but it wasn’t enough. Even though she desperately wanted to prove her worth, those monitoring her kept wanting more than she could give.
Then, one day, she absorbed a tank.
There had been talk of military training going on in the adjacent facility, and Evelyn wanted to know more. Sneaking past her monitors, she found herself next to a massive M1 Abrams tank. It spoke to her of cold steel and internal combustion. It sounded beautiful to her. So she let it fall into its pieces, and she wore its skin.
All hell broke loose in the army base. A tank had just fallen apart, and a person-shaped pile of plate-steel walked out of the wreckage. Soldiers opened fire on the figure, who ran through a wall, disappearing into the nearby hills.
Since then, Choke has been a regular opponent of the Freedom Five and their allies. She is frequently at the heart of troubles concerning military installations or stockpiles of weapons. It was hardly surprising that she ended up allying with the Vengeful Five when Baron Blade called. But when she was fatally wounded by K.N.Y.F.E., many believed that would be the end of Choke.
However, Choke had heard a peculiar voice - unlike any she had heard before. The Freedom Five had recently prevented Deadline from destroying the earth, and the alien’s odd device was still housed in their headquarters. And she could hear its voice. It could save her, and she could give it purpose once again.
Evelyn drew the resonating crystal at the heart of the device into herself, sealing her wound, but also opening her mind to the powers of the alien tech. It could sense weak points. She was originally trained to save the world, and now she knew how. She would show those at Project Ironclad that she was worthwhile after all. Using her new knowledge, she would erase all the weak points from the world. All she needed was a bit more power…
With the necessary elements right at hand, Chokepoint was born. Taking power from the tech of the heroes around her, Evelyn is on a self-appointed quest to destroy the weak points of the world, and beyond.
Chokepoint’s scope is without limit. She already has growing concerns that the star at the center of this galaxy will eventually die or explode, and that getting rid of it sooner rather than later might be necessary…
Chokepoint is a mini-expansion given as a pre-order bonus for Sentinels of the Multiverse: Villains of the Multiverse.
Category
- Card Game
- Comic Book / Strip
Mechanic
- Co-operative Play
- Hand Management
- Variable Player Powers
*Hover over Type, Category or Mechanic to learn more. Expansions are clickable.
Sentinels of the Multiverse: Chokepoint Villain Character
Sentinels of the Multiverse: Miss Information Villain Character
to Sentinels of the Multiverse “They. . . didn’t save me."
The darkness closed in around her, pressing, crushing, choking. Aminia felt blind panic, like shadowed hands squeezing her desperately thudding heart up again her ribs and then-- nothing. Darkness. Silence. And one thought: “They didn’t save me.”
Suddenly, the light hit her eyelids with searing brightness as she snapped into life with a jolt. She gasped for air. “Ms. Twain? Are you alright?” Dr. Stinson asked quickly. “Hiccups?” Mr. Parsons asked in his usual, genial manner. She felt her stomach churn - how did she ever find that phony charisma so charming? She smiled weakly and nodded, feigning another hiccup, before excusing herself from the meeting for a cup of water. Shutting the door behind her, she melted, stunned, on the other side of the wall. The meeting continued on within the room behind her - they didn’t even notice her absence.
What happened? Her eyes darted around the familiar headquarters of the Freedom Five, but not everything seemed like how she’d left it. Things were different. She was different. She had died. The darkness had lifted to unveil a changed world. Or perhaps, perhaps only she had changed? She went to the sink to fill the “World’s Finest Assistant" mug Dr. Stinson gave her three years before they let her die. The handle had yet to crack.
This world was most definitely different than the one she left, but no difference cast such a stark contrast as the difference she felt inside. No longer was she the devoted, sheepish secretary who alerted the Freedom Five to where trouble emerged, who placed orders for Tachyon’s many pairs of new footwear, who copied memos from the president, who washed sweaty spandex uniforms. Now, she was awake.
Aminia straightened up her jacket and opened the door to return to the job she perfected in her previous life. No longer would she skip date night to remove every fleck of red dust from their precious equipment. Nor would she lose sleep worrying about the calls she would make to loved ones with bad news after a battle. For never again would she shed a tear for the Freedom Five. No. For now, all she heard amid the cheer of the grateful crowds and the praise of the adoring public was that one final thought. They had a choice - me, their devoted servant, who gave EVERYTHING . . . or five total strangers.
“They didn’t save me.”
“Can they save themselves?”
Sentinels of the Multiverse: Miss Information Villain Character is a new villain character, with his own unique villain deck of 25 cards, a rules card, and a character card.
Note: First announced as The Assistant but changed to Miss Information before going to print.
Category
- Card Game
- Comic Book / Strip
- Fighting
Mechanic
- Co-operative Play
- Hand Management
- Variable Player Powers
*Hover over Type, Category or Mechanic to learn more. Expansions are clickable.
Sentinels of the Multiverse: Miss Information Villain Character
Sentinels of the Multiverse: Rook City & Infernal Relics Expansion
to Sentinels of the Multiverse This double expansion combines Rook City and Infernal Relics, the first two expansions to the Sentinels of the Multiverse card game, in a single box.
Dark streets, vile sewers, and twisting alleys; all home to the terrible criminals that control this city. Welcome to Rook City, where evil never sleeps.
Sentinels of the Multiverse: Rook City is the first expansion for the cooperative comic-book themed card game! It features 2 grim heroes, 4 terrible villains, and 2 challenging environments. Besides just expanding the number of characters and settings available to players, Rook City introduces new mechanics and exciting new challenges, while still maintaining the rules that make Sentinels of the Multiverse fun!
Ancient deities, extra-planar elder gods, and dark spirits threaten the very fabric of reality!
Sentinels of the Multiverse: Infernal Relics, the second expansion for the award winning cooperative comic-book themed card game, features two arcane heroes, four powerful villains, and two exciting environments. In addition to expanding the number of characters and settings available to players, Infernal Relics introduces new mechanisms and exciting new challenges, while still maintaining the rules that make Sentinels of the Multiverse thrilling.
This box-set of Rook City and Infernal Relics contains all of the content from both expansions, including divider cards for each hero, villain, and environment, and a combined rulebook.
This is not a stand-alone game. A copy of Sentinels of the Multiverse is required to play.
Category
- Card Game
- Comic Book / Strip
Mechanic
- Co-operative Play
- Hand Management
- Variable Player Powers
*Hover over Type, Category or Mechanic to learn more. Expansions are clickable.
Sentinels of the Multiverse: Rook City & Infernal Relics Expansion
Sentinels of the Multiverse: Shattered Timelines & Wrath of the Cosmos
to Sentinels of the Multiverse Sentinels of the Multiverse expansions Shattered Timelines and Wrath of the Cosmos boxed together. This was printed first for Everything Ever+ backers of the Sentinels of the Multiverse: Oblivaeon kickstarter.
Sentinels of the Multiverse: Shattered Timelines features two new time-traveling heroes, four villains (some of which may be familiar to Sentinels fans), and two time-displaced environments! Besides just expanding the number of characters and environments available to players, Shattered Timelines introduces new mechanisms and exciting new challenges. Can you repair time before it runs out?!
The far-reaches of space have converged on the earth! In Sentinels of the Multiverse: Wrath of the Cosmos, heroes must join forces to defend the world from threats from beyond our galaxy. This expansion includes two cosmic heroes, four destructive villains, and two far-flung environments.
The Cosmos are leaving their mark on the Multiverse! Do you have what it takes to save the earth from the impending annihilation? Stand and fight for your planet!
Category
- Card Game
- Comic Book / Strip
Mechanic
- Co-operative Play
- Hand Management
- Variable Player Powers
*Hover over Type, Category or Mechanic to learn more. Expansions are clickable.
Sentinels of the Multiverse: Shattered Timelines & Wrath of the Cosmos
Sentinels of the Multiverse: Silver Gulch, 1883 Environment
to Sentinels of the Multiverse Silver Gulch is a good town. Well, it was. Before them Hayes boys rode into town, that is. Since then, most of the townsfolk've cleared out. Hightailed it out of town, and just in time, too. Now, every street corner is filled with the sounds of breaking glass, hootin' and hollerin', and gunfire.
Last night, there was a strange, warbling sound, and a bright flash of weird light. Some folks in funny clothes came walking out of thin air, but they looked as confused as the rest of us! They're clearly far from home. Wasn't long before the Hayes brothers were taking pot shots at them, too.
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Due to the Time Cataclysm, the heroes and villains have been transported back to 1883, to the infamous town of Silver Gulch, where the air is thick with swears and bullets. You have to survive the locals AND try to make it back to your timeline before you and your teammates are stuck here forever...
Category
- Card Game
- Comic Book / Strip
Mechanic
- Co-operative Play
- Hand Management
- Variable Player Powers
*Hover over Type, Category or Mechanic to learn more. Expansions are clickable.
Sentinels of the Multiverse: Silver Gulch, 1883 Environment
Sentinels of the Multiverse: The Celestial Tribunal Environment
to Sentinels of the Multiverse In the far-reaches of space, there drifts a colossal unmanned manufactory, shaped like a sword.
None know the true origins of the vessel, but it is posited that some ancient alien race built the factory and its rules to act as judge and jury for their home planet. The ship has an impartial A.I. that judges the actions of sentient life-forms it encounters. Then, if it senses any impropriety, it dispenses its executioners.
Automatons are constructed to severely punish those who the ship deems reprehensible. However, the A.I. is inordinately harsh in its rulings. So much, in fact, that many think this spelled the fate of the original creators of the A.I.
The Celestial Tribunal has acted thusly for millennia. If it finds its way into your galaxy, or if you find yourself in the range of its scanners, be prepared for a harsh sentence.
This is a mini-expanion and pre-order bonus for Sentinels of the Multiverse: Villains of the Multiverse.
Category
- Card Game
- Comic Book / Strip
- Fighting
Mechanic
- Co-operative Play
- Hand Management
- Variable Player Powers
*Hover over Type, Category or Mechanic to learn more. Expansions are clickable.
Sentinels of the Multiverse: The Celestial Tribunal Environment
Sentinels of the Multiverse: The Final Wasteland Environment
to Sentinels of the Multiverse In one of the timelines in the Multiverse, the monsters and bizarre creatures we think of as myths and urban legends grew stronger and stronger while hiding from the human race, which hated and feared them. Given enough time to flourish and multiply, they finally broke out of their hiding in darkness and obscurity, hellbent on revenge! They slaughtered their way through the human population of the world, destroying all they touched. The human race rallied, but ultimately, the monsters from their greatest nightmares were too strong and too numerous.
Decades turned into centuries, and centuries became millenia - the world, now overrun entirely by monsters of all sorts is a terrible wasteland. The few points of light in the darkness have long been extinguished. This could be the most terrible era for heroes, lost in time, to end up.
Hope that you never do.
The Final Wasteland is the true end to all time. Do not think that you can overcome its dangers - pray that you might survive it.
Category
- Card Game
- Comic Book / Strip
Mechanic
- Co-operative Play
- Hand Management
- Variable Player Powers
*Hover over Type, Category or Mechanic to learn more. Expansions are clickable.
Sentinels of the Multiverse: The Final Wasteland Environment
Sentinels of the Multiverse: The Scholar Hero Character
to Sentinels of the Multiverse No one really knows where John came from. He just showed up one day in the Everglades on his houseboat. The gators didn't seem to pay him much attention. Once in awhile, one would crawl up on his boat, and John would come out and talk to it in hushed tones until it wandered off.
Folks found John strange, but it was clear he wasn't trouble. Just a kindly old coot who kept to himself. All sorts of stories were made up about the strange, swamp-dweller, but none came close to the truth. John Rhodes was, in fact, the world’s most talented alchemist, and wielder of the Philosopher’s Stone.
John had always had an affinity for altering the very threads of existence. He could feel them as they stretched around him, connecting everything to everything else. So, when those lines drew him to a mysterious, glowing stone, he knew it was right and proper to take it with him. The stone allows him to twist the lines, rather than just perceive them, and he can now easily transmute objects into other materials.
John, The Scholar, mostly keeps to himself, though he’s always willing to share a bit of wisdom and a bite to eat with anyone who passes by. However, now and again, he feels the ley-lines pull and twang sharply, which shouldn't happen. He’ll travel from one place to another, easing the tension on the lines by stopping the odd, extra-planar entity from entering this dimension, or keeping the crazed scientist from pulling the moon into the earth, or halting the nightmarish legions of a comatose little girl. Sometimes, he’ll work with other gentle souls to accomplish his goal - he doesn't mind a little company now and then.
Mainly he just wants to keep things copacetic.
Category
- Card Game
- Comic Book / Strip
- Fighting
Mechanic
- Co-operative Play
- Hand Management
- Variable Player Powers
*Hover over Type, Category or Mechanic to learn more. Expansions are clickable.
Sentinels of the Multiverse: The Scholar Hero Character
Sentinels of the Multiverse: Unity Hero Character
to Sentinels of the Multiverse Devra Caspit always had a knack for building things, even from a young age. However, her family was shocked when she began building and inventing things without even touching them. She could simply think about the components in front of her and begin assembling them in her mind, and the pieces would align themselves! She was a technopath – anything she could visualize, she could build, given the right parts.
By the time she was eighteen, she had already dropped out of three different universities, as she didn't have the patience for classes. She spent her time cobbling her pencils, paperclips, and other students' belongings into adorable mechanical golems which danced around the classroom, which did not go over well with anyone.
Recently, she received word from the Eaken-Rubendall Laboratories that there may be a position open for a person of her skills, if she would be interested in working with Dr. Stinson...
Unity, the technopath, uses her innate abilities to control technology and create mechanical golems to fight for her. Sentinels of the Multiverse: Unity Hero Character is a standalone hero character with her own unique deck of 40 hero cards and a character card.
Category
- Card Game
- Comic Book / Strip
Mechanic
- Co-operative Play
- Hand Management
- Variable Player Powers
*Hover over Type, Category or Mechanic to learn more. Expansions are clickable.
Sentinels of the Multiverse: Unity Hero Character
Sentinels of the Multiverse: Vengeance
to Sentinels of the Multiverse Vengeance is a mega expansion, which comes with a complete team of 5 heroes. It also features two very exciting environments. But the truly exciting part of Vengeance is the villain team: The Vengeful Five!
Baron Blade has collected an impressive array of villains to take down the Freedom Five, but the primary 5 are Baron Blade himself and four other figures, who may be familiar to Sentinels fans.
In Vengeance, you will play a team of heroes fighting a team of villains, each with their own abilities and synergies! The effective fighting style of the heroes of the multiverse will be seen in a villain team now! With team boosting effects, supporting actions, and coordinated attacks, the Vengeful Five will take on the hero teams! And, if Baron Blade has his way, the heroes will be defeated at last!
Are you ready for Vengeance? Baron Blade is.
Category
- Card Game
- Comic Book / Strip
- Fighting
Mechanic
- Co-operative Play
- Hand Management
- Variable Player Powers
*Hover over Type, Category or Mechanic to learn more. Expansions are clickable.
Sentinels of the Multiverse: Vengeance
Sentinels of the Multiverse: Villains of the Multiverse
to Sentinels of the Multiverse The many villains from the Multiverse have been bested by the Freedom Five or Dark Watch or the Prime Wardens or even heroes not from a particular team. Many of those villains are prideful and would not deign to work with others, as their goals would not align. However, some of them have seen the value of cooperating towards a common goal, and those villains have joined forces, even at cross purposes, to defeat the heroes who have harried them for so long.
Some of these villains, such as Plague Rat or Biomancer, are more hesitant to work with other villains, whereas others, such as Citizens Hammer & Anvil or Sergeant Steel, are more than happy to join forces with other like-minded combatants.
Villains of the Multiverse is a collection of ten super-powered villains for Sentinels of the Multiverse, and rather than being standalone villains, they work as part of a team of villains in the play style introduced in Sentinels of the Multiverse: Vengeance to group villains together as a team fighting against the hero team. Additionally, Villains of the Multiverse includes four new environments that can be used in any Sentinels of the Multiverse game.
Category
- Card Game
- Comic Book / Strip
- Fighting
Mechanic
- Co-operative Play
- Hand Management
- Variable Player Powers
*Hover over Type, Category or Mechanic to learn more. Expansions are clickable.
Sentinels of the Multiverse: Villains of the Multiverse
Sentinels of the Multiverse: Wager Master Villain Character
to Sentinels of the Multiverse Before time was time, before space was space, there was the wager. The wager that nothing would happen.
That wager was lost. And from that loss came the Wager Master.
As reality formed and matter came into being, all of the losing wagers - all of the impossible possibilities - also formed into being. Into a specific being: the Wager Master.
The Wager Master appears however it wants. It commonly goes for centuries without showing up anywhere in the Multiverse. But when it does show up, it’s a safe bet that things will go wrong. The Wager Master thrives on playing with the rules of reality. It appears to a race of sentient beings, plays games with whatever champions they might have, and ultimately destroys everything it encounters as they inevitably lose the Wager Master’s games. Those who lose to the Wager Master become mere playing pieces for more twisted games.
Now, unfortunately, the capricious Wager Master has appeared on earth. Too many things have gone wrong. Too many coincidences and too many confluences point to the truth: we are all pawns in the cruel game of an entity as old as the Multiverse. What chance do the Sentinels of that Multiverse have?
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Sentinels of the Multiverse: Wager Master Villain Mini-Expansion is a new villain character, with his own unique villain deck of 25 cards, a rules card, and a character card.
Category
- Card Game
- Comic Book / Strip
Mechanic
- Co-operative Play
- Hand Management
- Variable Player Powers
*Hover over Type, Category or Mechanic to learn more. Expansions are clickable.
Sentinels of the Multiverse: Wager Master Villain Character
Sentinels of the Multiverse
A mad scientist holds the world hostage with his terrifying inventions. An alien warlord from a far away galaxy brings his limitless army of bizarre minions to conquer the planet. A giant rampaging robot cuts a swath of destruction across the coast, destroying major population centers. And who will stand in their way? A team of heroes, all with impressive powers and abilities stand between the world and the forces of evil. Will you help them? Answer the call to protect the multiverse!
Sentinels of the Multiverse is a cooperative, fixed-deck card game with a comic book flavor. Each player plays as one of ten heroes, against one of four villains, and the battle takes place in one of four different dynamic environments.
Each player, after selecting one of the heroes, plays a deck of 40 cards against the villain and environment decks, which "play themselves", requiring the players to put the top card of the appropriate deck into play on the villain and environment turns. On each player's turn, they may play a card from their hand, use a power printed on one of their cards in play, and draw a card from their deck. Each round starts with the villain turn, continues clockwise around the table, then concludes with the environment turn. Each villain has various advantages, such as starting with certain cards in play, as specified by the villain character card. Play continues until the heroes reduce the villain to 0 or fewer HP, or until the villain defeats the heroes, either via a win condition or by reducing all the heroes to 0 or fewer HP.
Category
- Card Game
- Comic Book / Strip
- Fighting
Mechanic
- Co-operative Play
- Hand Management
- Variable Player Powers
Expansions
- Sentinels of the Multiverse: Ambuscade Villain Character
- Sentinels of the Multiverse: Chokepoint Villain Character
- Sentinels of the Multiverse: Miss Information Villain Character
- Sentinels of the Multiverse: Rook City & Infernal Relics Expansion
- Sentinels of the Multiverse: Shattered Timelines & Wrath of the Cosmos
- Sentinels of the Multiverse: Silver Gulch, 1883 Environment
- Sentinels of the Multiverse: The Celestial Tribunal Environment
- Sentinels of the Multiverse: The Final Wasteland Environment
- Sentinels of the Multiverse: The Scholar Hero Character
- Sentinels of the Multiverse: Unity Hero Character
- Sentinels of the Multiverse: Vengeance
- Sentinels of the Multiverse: Villains of the Multiverse
- Sentinels of the Multiverse: Wager Master Villain Character
*Hover over Type, Category or Mechanic to learn more. Expansions are clickable.
Sentinels of the Multiverse