The more often you play table top games the more likely you are to run into times when you’ll find yourself wanting to add something to it yourself. Custom tokens can be used to replace lost components, facilitate the addition of house rules, or to provide alternate ways to track scores in the game.
Quest into the wilds and capture your quarry. Build a custom collection of curious creatures to do your bidding and attack your opponents. Emerge victorious and gain glory for yourself and your empress. And do it all while rolling tons and tons of dice.
Quarriors takes the deck building strategy of Dominion and ups the ante. Instead of collecting cards to build out your deck, you will be building a collection of dice, each with their own unique and variable abilities. But will you be able to build a better collection than your opponents? And will the luck of the dice lead you to glorious victory, or ignoble defeat?
It’s a simple premise for a simple game. You are cultists of the great and mighty Cthulhu, and you don’t like the competition. So curses are flying as each cultist casts curses to drive the others insane. One die, some tokens, and a pouch that can hold it all make up a package small enough to carry in your pocket, so you can spread the insanity everywhere you go. But will it actually be fun, or is Cthulhu the only real winner?
Shadows Over Camelot is a co-operative gameplay experience that sets the players as Knights of the Round Table in King Arthur’s Camelot, fighting off invading armies and going on quests for the glory of the realm. Will the knights emerge victorious, or will the forces of darkness overtake the land?
You are a monarch, like your parents before you, a ruler of a small pleasant kingdom of rivers and evergreens. Unlike your parents, however, you have hopes and dreams! You want a bigger and more pleasant kingdom, with more rivers and a wider variety of trees. You want a Dominion! In all directions lie fiefs, freeholds, and feodums. All are small bits of land, controlled by petty lords and verging on anarchy. You will bring civilization to these people, uniting them under your banner.
But wait! It must be something in the air; several other monarchs have had the exact same idea. You must race to get as much of the unclaimed land as possible, fending them off along the way. To do this you will hire minions, construct buildings, spruce up your castle, and fill the coffers of your treasury. Your parents wouldn’t be proud, but your grandparents, on your mother’s side, would be delighted.
(Taken from the box)
Stuff and Nonsense from Cheapass Games has the players pulling up a chair in London’s Adventurer’s Club to extoll the tales of their latest daring treks to foreign lands, and the no doubt heroic and interesting things that they did along the way. The only thing is, the adventures never really happened. In reality the players are running around all over London, hitting up various stores and locations to find facts and anecdotes, knick knacks and photographs that they can use as “proof” of their wild foreign antics.
The only problem is, they got the idea from Professor Elemental, and he’s not super happy about them honing in on his territory.
Sentinels of the Multiverse is a super hero themed cooperative card game from the company Greater than Games. Each player takes control of their very own super hero, each represented by their own custom deck of cards that contain their various equipment, powers, and skills, and must come together as a team to take down a powerful super villain with his or her own deck of minions and retributions. And if that wasn’t enough for the heroes to deal with, these battles each take place in a variety of environments spanning from the undersea ruins of Atlantis to the corrupted back alleys of Rook City, and even to the harsh wastelands of Earth’s far distant future, each with their own dangers for both sides of the conflict. Are you hearing the Danny Elfman Batman Overture in your head right now and wishing you had a cape, then keep reading for more details.
All manner of games. Board games, mostly, and card games. The whole range of table top entertainment experiences. But also video games, from time to time. And, because it’s the sort of thing that fascinates me, also things like alternate rules for games, variations, and game accessories. I’m a big fan of taking an existing game and finding ways to really plumb its depths for more enjoyment by providing alternate ways to play, or upgrading the playing pieces. I’m also a big fan of organization and storage, so I’ll be talking about that a bit, too.
So stay tuned here for reviews, how-to’s, and discussions about all things games and game related. Let’s have some fun, and talk about games.